Weeping Creek Valley 悲泣溪谷
Rain, rust, and the long stair to the Sha-Chi Tower. Learn to parry or learn to bleed.
The long road
Every region, in order, with the optional content worth clearing before the door closes.
The route
The critical path is linear, but each region hides an optional layer: Tales that close at the next boss, weapons behind a side path, and Memory Flowers that raise your max HP. The route below lists the intended order and the detours worth taking before the door shuts.
Rain, rust, and the long stair to the Sha-Chi Tower. Learn to parry or learn to bleed.
A red canopy over an old killing ground. The serpents are waiting, and the puppets are not asleep.
Empty houses, paper lanterns, and a puppeteer’s workshop beneath the square.
The largest hub in the Wulin. Four serpent houses, a dying general, and a thousand ways to be late.
Banners, war machines, and the Kunlun sword array. The gate key is worth more than a life.
A lake of islands and ice. The boat needs Sha-Chi cores; the masks open a door that should stay shut.
A vertical prison of shrines and broken oaths. The weeping starts here.
Opera, mirrors, and the Perfect Vessel. Enter only after the tales you care about are closed.
Snow, bells, and the final ascent. The Last Chance bell is exactly what it sounds like.
All guides
A complete Phantom Blade Zero walkthrough in story order: every region, mandatory boss, optional area, missable Tale, and point of no return, with an efficient 100% route.
A complete Weeping Creek Valley walkthrough for Phantom Blade Zero: Peng Meng, the Dread Axe, Hua, the Flesh Lily, The Hunt, the first Long Pillar, and every early missable.
Crimson Forest walkthrough for Phantom Blade Zero: the bridge duel, Jing Ye, Iron Fever, Bai Chilian, the six Inanis Memory Flowers, Long Pillar 2, and the Tales that close early.
Village of Lu walkthrough for Phantom Blade Zero: Zhuo Bi, Bi Yuan, Bi Hai, Yuzan, Dusk, the five Young Mistress ribbons, Mu Xiaokui’s hidden phase, and the missable Wild Oriole Sword.
Pangzhen walkthrough for Phantom Blade Zero: Blaze, Cavalrybane, Wu Xuan, Gu Wanyue, Flame, Soulclaimer, the four Serpent Houses, Myst, and the point of no return at Mirage Estate.
Mandate Encampment walkthrough for Phantom Blade Zero: the Outer Gate Key, all optional bosses, Wu Lengshuang, Yubi, the Baishan Sect tale chain, and the loot worth detouring for.
Meigu Lake walkthrough for Phantom Blade Zero: the Sha-Chi boat, Heartpiercer, Yan Qiansui, all four Acolyte Masks, Long Pillars 3–4, the mirror realm, and the Pipa ritual.
Mountain of Imprisonment walkthrough for Phantom Blade Zero: Iron Butcher, Bi Feng, Kui Yanyan, Jade-Face, Huangxing, the Flying Guillotine, and the Yin Crystal Eye.
Mirage Estate walkthrough for Phantom Blade Zero: the Opera Ticket, Qiu Feng, Yuding, Lei Dang, the fifth Long Pillar, Quick Hand’s last treasures, and the final pre-ending checklist.
Mount Soulrend walkthrough for Phantom Blade Zero: the final ascent, Saw and Crusher, Leng Tu, Meng Hua, the Last Chance point of no return, and how to reach Zuo Shang.