World & Tales · By the PBZ Guide Team

Phantom Blade Zero Collectibles Checklist: Every Set & Reward

Every Phantom Blade Zero collectible in one checklist: Memory Flowers, Acolyte Masks, ribbons, Crystal Eyes, serpent relics, Lost Treasures, Long Pillars, keys, and the rewards they unlock.

Updated November 4, 2026 9 min read Intermediate
World & Tales Intermediate
Last checked · November 4, 2026
A snowbound industrial fortress of pipes, smokestacks and icicle-hung roofs rises beyond a frozen pond and a half-buried wooden shed. © S-GAME

Opening

Every collectible in Phantom Blade Zero funnels toward one of two goals: the true ending or the platinum trophy. This checklist consolidates all nine collectible types—Memory Flowers, Acolyte Masks, ribbons, Crystal Eyes, serpent relics, Lost Treasures, Long Pillars, keys, and quest rewards—with locations, prerequisites, deadlines, and the rewards they unlock. Where sources conflict, the conflict is flagged plainly.


Memory Flowers: 37 Flowers, 129 Petals

Memory Flowers are blue crystallized memories that appear in Sha-Chi-heavy areas. Inanis teaches Soul to see them early in the story. Completing a set permanently raises max HP by +5% / +7% / +10%, scaling with petal count (2–6 petals per set). Whole 1/1 flowers give +5%. Any 10 flowers unlocks the Listen to Every Flower trophy.

Region Petals Notable Sets
Weeping Creek Valley 1 Leng Tu 5/6 (Crimson Manor balcony)
Crimson Forest 18 Inanis (6); Fellow Disciples (3); On Perfect Transcension (4); Iron Fever (2); Bai Chilian (2)
Village of Lu 16 Firefly (6); Villagers (4); Mandate Masters (3); Wulin Fighters (2)
Pangzhen + Mirage 33 Lion Dance (6); Yu’er (3); Patron Gao (3); Thread-Binding (4); Three-Faced Puppet (3)
Mandate Encampment 19 Seven Stars (6); Qianqian (3); Experiment Victim (3); Twin Heroes (2)
Meigu Lake 30 Yan’er (6); Blizzard (6); Blackwater (4); Xuan Li (3)
Mountain of Imprisonment 6 Huangxing (6)
Mount Soulrend 6 Monster (3); Xuan Li (3)

Recommended route:

  1. Crimson Forest, before Bai Chilian: collect all six Inanis flowers. At 2/3 HP in her phase 2, the Chord drains her Sha-Chi—the flowers make this fight dramatically easier.
  2. Village of Lu, before Dusk: all six Firefly flowers clear the poison mist at Broken Puppet Pit Entrance, unlocking Dusk, the Puppeteer and the Illusory Pipa Head.
  3. Meigu Lake: all six Yan’er flowers for the Allure of Vanity questline and Yan Qiansui.
  4. Sweep each region before its boss. No flower is permanently locked out—bells reopen after the credits.

Acolyte Masks: The Four Guardians

Four masks, each tied to an element and a specific region. All four are used at the Four Guardians’ Mirror in frozen northwest Meigu Lake, shattering the mirror and opening Phantom Illusionist Ruins (Long Pillar 4, an Eye statue, and the Secrets finale).

Mask Location Access
Yanru’s Blazing Mask Lu—northern farming terraces near Engine Giant Remains; scarecrow opposite shield-puppet yard None; fire
Leiting’s Thunder Mask Pangzhen—SW cliffside near Old Man Gen’s House Flaming Mane to burn brambles; thunder
Guhe’s Venom Mask Meigu—East Dock island, far eastern end; scarecrow ringed by birds Boat; poison
Hansui’s Frost Mask Crimson Manor depths; duo with Puppet Scavenger Puppet’s Tongue; ice; also Eye [Yang] + Alloyed Scythe Blade

Mu Xiaokui’s Five Ribbons (Young Mistress)

Five ribbons scattered across the Village of Lu. Collecting all five before fighting Mu Xiaokui at Black Serpent House triggers a secret Phase 3 at ~1/3 of phase 2 HP, where she summons Jade Dancer + Iron Fiend and drops Fiend Saws + Wild Oriole Sword.

# Nearest Bell Spot
1 Well of the Three Puppets Large tree before the wooden bridge, after Zhuo Bi; auto-starts quest
2 Temple of Blue Fireflies Branch/bush by the bell, left of the steps
3 Grand Covered Bridge Cross and look left; first clear the red thread by killing the Puppet Spearman in the upright coffin below
4 The Lady Grounds Above the bell that appears after Master Bi Yuan
5 Beneath the Well Beside the wooden bridge at the bell, on a stick/pole

Deadline: before Mu Xiaokui; stricter before Puppet Testing Grounds.


The Five Long Pillars (Bloodline Awakening)

Five pillars, each guarded by a duel against the Gold-Masked One / Man in Black in a fixed escalating sequence. Completing all five finishes Bloodline Awakening, awards Phantom and Blade, and tempers Sanguine → Infernal Rouge.

# Region Route Gate Reward
1 Weeping Long Pillar Overlook; eastern locked cave Deep in the Valley → Rusted Loong Key Counterstrike Bracers
2 Crimson Mirrorwood/Parting Mists; after Iron Fever, right fork, grapple Hunter’s Chain Sickle Miraculous Scabbard
3 Meigu (east island) Midlake Long Pillar Dock; sail east Sha-Chi Powered Boat Quenched Flaming Grip
4 Phantom Illusionist Ruins Four Guardians’ Mirror; third bell, smash barrier 4 Acolyte Masks + Dread Axe Chaos Iron Fragment
5 Mirage Estate Covered Corridor → right → grapple Green Serpent House door Bastion of Mo Mask

Pillars 1–4 must be done before the Green Serpent door; pillar 5 before The Last Chance. Kungfupunk places a pillar in Mandate Encampment; GameSpot, GameRant, KeenGamer, and the PBZ Wiki place it in Phantom Illusionist Ruins. The majority placement is used here.


Serpent Relics and Crystal Eyes

Three Serpent Relics

Relic Location Access Also There
Red Serpent Tongue Red Serpent House, Crimson, north of Thieves’ Camp Flaming Mane Loong Emblem: Yin; Serpent Rattle: Red
Black Serpent Fang Black Serpent House, Village of Lu Flaming Mane Loong Emblem: Yang; Venom Sac: Black; Reinforced Bowstring
White Serpent Eye White Serpent House, eastern Meigu island Boat + combined Loong Emblem; defeat Heartpiercer Sundering Dual Axes; 2× Leng Tu petals; Serpent Slough: White

Insert all three in the Green Serpent House serpent door in Pangzhen backstreets to open the hidden passage to Mirage Estate. This completes The Four Serpent Houses and is the first hard point of no return—the game warns you.

Two Crystal Puppet Eyes

Eye Source Steps
[Yin] The Herald’s Illusion Three portals: Lu Puppet Testing Grounds after Yuzan; Mandate Encampment final arena after Huangxing; Mountain of Imprisonment final arena. After the third, speak to the hanging puppet → Eye [Yin] + Puppet’s Tongue
[Yang] Crimson Manor Open with Puppet’s Tongue, descend the strings, ring the bell, beat Puppet Scavenger + Hansui → Eye [Yang] + Frost Mask + Alloyed Scythe Blade

Use: in Phantom Illusionist Ruins, after the realm boss, socket both into the statue and beat the puppet monks to complete Secrets at the Heart of the Lake. Yin first is enforced, because Yang needs the Tongue.


Lost Treasures and Keys

16 Lost Treasures (Quick Hand’s Request)

These green-glowing chests are the trophy/ending-relevant chests. All 16 must be collected before The Last Chance; the last three are in Mirage Estate.

  • Crimson Forest (3): Bloodstained Seal, Sect Leader’s Snuff Bottle, Ancient Crossbow
  • Village of Lu (3): Wedding Candles, White Jade Twins, Unveiled Statue
  • Pangzhen (4): Jade Brush Rest, Tiger Paperweight, Ink Stick, Carved-Edge Inkstone
  • Meigu Lake (3): Blight Astrolabe, Sundial of Impermanence, Blue Blossom Compass
  • Mirage Estate (3): General’s Bronze Mirror, Gold-and-Silver Sachet, Golden Cloud-Moon Hairpin

Rewards: Flying Dagger, Goldblaze, Lost and Found.

Major Keys

Key Where Opens
Backstreet Courtyard Key Ledger of Atonement reward from Chen Zhu Pangzhen backstreet courtyard; Bai Xue
Mandate Encampment Outer Gate Key Pangzhen, Well of Wei Sanchuan Outer gate to Mandate Encampment
Puppet’s Tongue The Herald’s Illusion, all three portals Crimson Manor puppet lock
Rusted Loong Key Crane Bell at Long Pillar Overlook Long Pillar cave
Sha-Chi Tower Base Camp Gate Key Tower roof after The Hunt Base camp gate, Plains Entrance
Thieves’ Camp Dungeon Key Cliffside Lodge cellar route Thieves’ Camp dungeon
Lan Manor Key Young Master Lan quest Lan Manor

True-Ending Checklist

  1. Finish the ten purple Mysteries before the Green Serpent House door: Deep in the Valley, Illusion of Inanis, Sha-Chi Powered Boat, Allure of Vanity, Illusory Pipa, Pillars of Kunlun, Whence the Weeping, The Herald’s Illusion, Crimson Manor, Secrets at the Heart of the Lake.
  2. In Secrets: all 4 Acolyte Masks, both Crystal Eyes, clear Phantom Illusionist Ruins, socket the eyes, destroy the ritual.
  3. Clear four Long Pillars before the door; the fifth is inside Mirage Estate. All five complete Bloodline Awakening.
  4. Defeat Zhu Yuan (Pangzhen tower bottom) and Bi Feng (Cavern Passage)—community checklists include both; strict flag status unconfirmed.
  5. Complete all 16 Quick Hand’s Requests—last three in Mirage; community checklist, strict flag unconfirmed.
  6. Before The Last Chance, talk to Inanis. Complete checklist → “Follow your own heart!”; otherwise she warns you.
  7. Beat Leng Tu → Meng Hua → Zuo Shang. The second Zuo Shang form is true-route only.

Missables by Region

Region / Gate Missable Deadline
Weeping A Severed Mindseal first stone Before leaving valley
Apprentice Healer Before Jing Ye
Purge the Sect; Festering Secret Before Bai Chilian
Crimson Flesh Lily hand-in; A Healer’s Mercy; Honor Among Thieves Before Bai Chilian
Secrets of the Baishan Sect—accept Before Bai Chilian
Same tale—inspect Bi Taotao Before Yubi
Village of Lu The Journey Home—report Before Pangzhen
Young Master Lan—first talk Before Pangzhen
Young Mistress—5 ribbons Before Mu Xiaokui
Pangzhen All ten purple Mysteries Before Green Serpent House door
Quick Hand—all 16 treasures Before The Last Chance
Meigu Secrets at the Heart of the Lake Before Mirage
Mount Soulrend Everything unfinished The Last Chance

Extra trap: killing Red at the first Dovecote encounter locks some extra collectibles but not trophies. The seven trophy deadlines above are High confidence; the broader list is Medium.


Sources & confidence

Primary sources are PowerPyx’s launch guide, KeenGamer, GameSpot, GameRant, the PBZ Wiki, and Fextralife, cross-checked against Kungfupunk’s quest-data read. The biggest uncertainty is the ending count: PowerPyx describes two endings, KeenGamer and wikily document four, and S-GAME pre-launch claimed eight. The four-outcome model (two flags: Violet Blossom + Bloodline Awakening) is the most detailed and internally consistent, but treat the count as Medium-High confidence.

Sources & further reading

We link to the primary source for every hard number. If a source conflicts, we say so in the text.

By the PBZ Guide Team · Reviewed by the editorial desk Written in English from primary sources and cross-checked play routes. Spot an error? Tell us and we will update the guide. We link to the primary source for every hard number. If a source conflicts, we say so in the text.

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Field notes

© S-GAME / editorial use
A snowbound industrial fortress of pipes, smokestacks and icicle-hung roofs rises beyond a frozen pond and a half-buried wooden shed.
A swordsman with a drawn blade crouches atop an ornate wooden gate as a flock of black birds scatters around him, another hat-wearing swordsman watching from the foreground.
A red-lit temple complex with layered upturned roofs stands across a still pond, surrounded by bare trees and drifting crimson mist.

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